![]() You unlock an Eltariel skin you can use in the outside world, but the gear doesn't come with you. By Dan Stapleton Updated: 1:29 pm Posted: Feb. Plus, if I can’t take the gear back to the main game or use it in sieges, the rewards aren’t really worth fighting for. Middle-earth: Shadow of War - Blade of Galadriel DLC Review Stripping out the Nemesis system leaves Shadow of War feeling smaller. And not having the option to dominate them makes those fights less interesting because there’s only one possible outcome. These battles can drag, too, especially when those uruks have so many resistances that virtually all you can do is chip away at them with basic attacks. ![]() The gear is cool and all, and is themed around powers like poison, fire, and ice, but the fights get pretty repetitive because you're thrown into them with little fanfare - there's not even the typical setup of interrupting a challenge or a duel or something like that. But most of the six or so hours is soaked up by fighting a few dozen legendary uruks to gather up new sets of legendary gear. When you beat them, there’s a high-quality new Nazgul origin cutscene to cap their short story off in a way that makes Blade of Galadriel feel like slightly more than an afterthought. Play There are also a few decent boss fights against Nazgul that’re as good as any in the main game, which is to say they're decent and at least as challenging as a tough uruk, but nothing special. Most of what makes Shadow of War special is missing here, and it makes it feel like a much more conventional action game. ![]() There's no dominating, no managing your army, no sending them on missions, no custom sieges or defenses. The Light really is no substitute for the Nemesis system, which is all but absent in The Blade of Galadriel. Swapping the Light cone to a Light radius or adding target-chaining to Light projectiles doesn't change it up very much. Its direct sequel Middle-earth: Shadow of War builds upon. That does let you pull off some flashy mass-killings – I like to jump into the midst of a group, set off a Light bomb attack, and then hurl Light blasts at all of them to eliminate the entire group in seconds – but it’s fairly simple and repetitive once you've done it a few times. Shadow of Mordor was surely entertaining enough, but it was missing several integral pieces to make it feel like a more cohesive whole. Build up enough of it on a single target and they'll be stunned, and hitting them with another blast evaporates them into glowing mist. Her main distinguishing feature is that, instead of dominating uruks (which she refuses to do on principle), she can blast enemies with what is effectively a damage-hose: the Light of Galadriel. “Though Eltariel mirrors most of Talion's abilities from the outset, she has only a handful of upgradable powers to work with, so progression is limited.
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